Derniers changements
Version 2.3.2 : - Lots of little bug fixes
Version 2.3 : - Lots of changes, nearly 1000 commits since 2.2
Version 2.2.0.3 : - Lots of bug fixes - Make nrage the default controller plugin now
Version 2.1.0.1 : 1) Project64 : - Make sure current dir is base folder (not screnshot) - Initialize eeprom to 0xFF instead of 0x00 - Add LL and SC to Analyze Instruction - Ignore 0x0407000D as an opcode in analysis - Make it easier for plugins to read directories from the emu - Fix per game rsp plugin - Updated rdb file 2) Glide64 : - Added version to the installer - Get Settings to go through the emulator - Get Glide64, GlideHQ, Glitch64 to be a single dll - Read texture directory from emulator - Fix up getting functions from texture lib 3) Input Plugin : - Update to 1.7.0.12 provided by squall
Version 2.0.0.14 : - Changed SLTU and SLT in loop analysis (Fix Perfect dark bug) - Some cleanup related to __int64 to dword
Version 2.0.0.13 : - cleaned up code related to beta release - Fixed bug with exception in likely delay slot - Fixed bug in DADDU for 64bit
Version 2.0.0.12 : - Fixed bug related recompiler reading rom - Fixed bug in AND for 64bit
Version 2.0.0.11 : - Fix SC and LL in recompiler
Project64 2.0.0.10 : - Add Rom Open for RSP - Clean up more breakpoint warnings - Fix bug in D.CMP.UN - Update counters on Wired Register
Avis
Le meilleur emulateur pour moi sur N64
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