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Fiche Emulateur Snes9x EX 1.5.16.
Emulateur:
Console/Console
Version Emulateur
Date MAJ
Console Emulee
Audio
Open Source
Freeware
Windows
Dos
Linux
Mac OS
Here
Note
Log
Version 1.5.16 (2014.02.24) Added OpenGL 3.x renderer for desktop and OpenGL ES 2.0 renderer for mobile, will allow for improved graphics effects and custom shader support in the future. On mobile, it replaces the older OpenGL ES 1.x renderer on ARMv7 and X86 devices (ARMv6 devices continue to use it). On desktop, OpenGL 3.x is used automatically if supported, otherwise it falls back to 1.2. Allow setting sound buffer size option to 2 frames, useful for reducing latency on Android devices that have extra buffering in the OS or audio drivers. Added key repeats for quickly scrolling menus on input devices that lacked them (analog joysticks, or any device connected via the in-app Bluetooth system) Added animation when the screen area changes (like when hiding the status bar) to avoid the video "jumping" between different parts of the screen Added ability to bundle a game in the application package for certain systems (allows for quicker testing on a stock device). The Bundled Games menu can be toggled in GUI options. 2600: Added PAL/SECAM support and option to select between video formats NES: Use custom palettes named [game].pal located in the save path PCE: Fixed graphics in games that switch horizontal resolution in mid-frame like Order of the Griffon, and set visible scanlines to 224 PCE: Added CloneCD image (.ccd) support from Mednafen Snes9x: Update sound per-line instead of per-frame in Snes9x 1.5x, reduces chance of sound dropouts Android: Re-hide the OS navigation bar automatically in case an external task (using the volume slider for example) causes it to re-appear Android: Added menu command to add a shortcut icon for the currently running game to the OS launcher Android: Fixed a possible issue with the screen not updating properly while a text input dialog is shown Android: Various input system improvements including support for non-HID MOGA controllers when the MOGA Pivot app is installed, added a generic key profile for Xbox 360-like gamepads to help configure them faster (becomes default if the input device reports itself as a gamepad & joystick), replaced "Joystick Axis 1 as D-pad" with individual settings for either analog stick or the POV hat, allowed the Y button to dismiss the menu for gamepads without a menu button, removed "Skip OS Input Method" option and always enable it when not inputting text to avoid extra latency Linux/X11: Added native PulseAudio support Version 1.5.15 (2013.11.06) Snes9x: Fixed issues in the new audio code that could that could crashes after loading certain save states (Note: this version is only for Android since all other ports were fixed in 1.5.14) Version 1.5.14 (2013.11.02) Bluetooth input system tweaks: Added missing LH & RH buttons on Wii U Pro controller (thumb-sticks clicked in), Ignore duplicate scan requests by the Bluetooth driver (makes scanning on the OUYA more reliable), the Dim Screen If Idle option now works properly when devices are connected Android: Fixed crash if sound is enabled on ARMv6 CPUs that don't supported mirrored memory pages Android: Don't assume low-latency audio support unless the device specifically reports it. Previously it was enabled it on all Android 4.2+ devices, possibly defaulting the buffer size lower than the device reliably handles. Android: On Android 4.4+, the Hide OS Navigation option uses the new "immersive" app mode that keeps the navigation bar hidden even when using the touch screen Version 1.5.13 (2013.10.27) On-screen control improvements: Replaced fixed-position options with option to drag & drop elements to any position, landscape/portrait positions stored independently, new menu & fast-forward icons, moved setup menu to top level for easier access, added option to reset all values to default, added larger 15 and 16 point button sizes Added 8:7 aspect ratio option to NES, SNES, & PCE when using regular zoom levels Fixed Confirm Overwrite State option not affecting states saved via key press UI tweaks: Updated icons to flat Android-like style for cleaner look, added new icons to make certain actions more intuitive (ex. when selecting a directory, the file browser shows a check-mark to confirm instead of an X), slightly improved text rendering and blending quality Added Screen Area option to reduce the display size of the entire app, useful on monitors/TVs with overscan 2600: Updated core to Stella 3.9 2600: Added option to control TV phosphor simulation which is used to avoid flickering graphics in some games that display half the sprites on alternate frames C64: Updated core to VICE 2.4.5 C64: Fixed setting FastSID option, and default to ReSID if available in port C64: Include ReSID in IOS port C64 & MSX: Added option to use a custom path for system/firmware files GBC: Updated core to current GIT version of Gambatte with some small fixes and optimizations GBC: Added option to use special built-in palettes for classic GB games recognized by the GBC hardware NES: Updated core to current 2.2.3 SVN version of FCEUX with some mapper fixes, and an extra fix for Top Gun NES: Fixed cheats not saving on iOS/Android if the app exits after being backgrounded Android: Use scaled DPI coordinates to calculate the on-screen control sizes instead of physical DPI coordinates by default since many devices report incorrect physical screen sizes. The new Size Units option controls the coordinate type used. Android: Improved audio-backend with low-latency support on Android 4.2+ and 48KHz sample rate if device supports it Android: Registered file types supported by each system with the OS so it's possible to launch a game using an external file manager Android: Added default key profiles for the Nvidia Shield Android: Made input device connect/disconnect events fully accurate on Android 4.1+, removes need for Re-scan OS Input Devices menu command iOS: Fixed screen size issues when starting with status bar shown Linux/X11: Treat the first command-line option as the game/directory to load upon launch Linux/X11: Added experimental multi-window mode. Currently just mirrors the game video but will be used to implement native external display support for Android & iOS with separate content on each screen. Version 1.5.12 (2013.05.24) Added an option to control if the on-screen controls automatically re-appear when the screen is touched even if a gamepad is connected, this feature was added in 1.5.10 but can now be manually controlled (accidentally omitted in last update) Android: Fixed non-working Joystick Axis 1 as D-Pad setting from 1.5.11 Android: Improved text input with full text editing capabilities (selections, cut & paste, etc.) Version 1.5.11 (2013.05.19) Fixed a bug in texture handling from 1.5.10 causing corrupted graphics in some odd-sized emulator screen modes (341-pixel mode in PCE for example) When adding cheat codes in NES/GBC/MD, the dialog now asks for the code first followed by the description, this avoids confusion and the extra step of going into the code's sub-menu Replaced the Large Fonts option with Font Size, containing a selection of font sizes to choose from 2600: Updated core to Stella 3.8.1 with various compatibility improvements C64: Added a key mapping to swap joystick ports C64: Applying quick C64 settings while a game is running automatically restarts and runs the game C64: Recognize and load .PRG files GBA: Added cheat code support (GameShark and Code Breaker) NES: Updated core to FCEUX 2.2.2 SVN with additional mapper fixes Saturn: Updated core to Yabause SVN 3112 Android: Fixed incorrectly sized on-screen controls on Motorola Droid Razr & Bionic after the Android 4.1 update. This device started reporting the incorrect physical screen size so a device-specific hack was added to work-around it. Android: Tweaked event handling to prevent input lag on certain devices running Android 2.3 & 4.0 Android: Various input detection tweaks including: less strict keyboard detection so the iCade Mode option appears for the iCade 8-bitty, better joystick axis enumeration fixing issues with some USB joystick adapters, detect and remap Xbox 360 Wireless Adaptor keycodes for the d-pad so it's usable Android & iOS: Added audio option "Mix With Other Apps". If off (the default), the app will try to stop the user's background music player (iPod, Google Play Music, etc.) if present. If on, background music is allowed to play and mixed with the emulator's audio. iOS: Small optimizations to audio latency by eliminating thread locking and improved ring buffer implementation iOS & Linux/X11: Added PS3 Controller support to in-app Bluetooth system, on Linux the process must have the cap_net_bind_service capability to open network ports below 1024 and you must shut down any daemons listening on the HID channels Linux/X11: Identify multiple keyboards reported by XInput2 as separate input devices, and support hot-plugging them Linux/X11: Added support for evdev joysticks/gamepads with hot-plug Linux/X11: Removed hard-coded font configuration and dynamically load fonts as needed by the characters encountered Linux/X11: Added device-specific support for the Open Pandora handheld (recognize input devices, frame-buffer vsync method, & work around PowerVR driver bug with font textures)
Remarque
Snes9x EX is an SNES/Super Famicom emulator written in C++ for Android, iOS, WebOS. It uses the emulation backend from Snes9x and is built on top of the Imagine engine.
Avis
Accurate emulation and high compatibility rate, utilizes Snes9x 1.43 Backup memory and save state support, auto-save and ten manual slots for save states. State files from Snes9x 1.43 should work on Snes9x EX and vice-versa. Supports games in .smc, .sfc, .fig, and .1 formats, optionally in .zip files Super Scope support, touch screen to fire, touch off-screen to push Cursor button Mouse support, see below for instructions Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch) Multiplayer-capable Wiimote + Classic Controller and iControlPad support (iOS & Android) Portrait/Landscape orientation support (auto-orientation on iOS & Android)
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