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Fiche Emulateur jEnesisDS 0.7.4.
Emulateur:
Console/Console
Version Emulateur
Date MAJ
Console Emulee
Audio
Open Source
Freeware
Windows
Dos
Linux
Mac OS
Here
Note
Log
Changelog for version jEnesisDS 0.7.4: - Changed scheduling of M68000 and Z80. - Some changes in M68000 internal memory handlers. - YM2612 FM core mostly rewritten in ASM. - Some bugs in FM core fixed (Operator 1 was sometimes not considered in certain cases). - Fixed reset bug for FM core resulting in unstable sound for every game loaded except the 1st one. - Raised sample rate for FM emulation from 16KHz to 28KHz (28, because a few games can't do 32KHz) - Sound is completely mixed in hardware now, meaning every FM channel, PSG and DAC have their own DS sound channels. A new version of jEnesisDS was released a while ago, with following changes: - Fixed bug in Z80 core, preventing some games from having sound (Wonderboy, etc.). - Fixed bug in 68000 optimization, that could make some games hang (Bonanza Brothers, etc.). - Changed sound handling and doubled sample rate for PCM sound, resulting in slightly better sound quality. - HW renderer partially rewritten, many glitches should be gone, some are still there (and will probably not be easy to fix ever) - Sprite rendering completely rewritten in ASM. Should be faster and fix most of the sprite issues. - Implemented mid frame palette updates (water effects in Sonic games, Castlevania, etc.). Note, that this just works, if a game is constantly fast enough, so slowdowns can still cause colors to flicker. - Many little optimizations in memory handling and the CPU cores. Should reduce slowdowns. - Added option for sprite masking (Landstalker etc.). It is not 100% emulated, just faked to be enough for most games using it (disable it, if sprites are missing, that should be there). - Added option to change between 3- and 6-Button pad (just works, if the option is applied BEFORE loading a game). When 6-Button pad is disabled, L+R can be used to move the visible screen area, X to center it. - Added sound state to the savestates, so that the correct tracks should play now when a state is loaded. Savestates are still not 100% reliable and loading old states can potentially cause problems.
Remarque
Un super emulateur Megadrive pour Nintendo DS
Avis
N'ayant pas de Nintendo DS, je vous laisse mettre un commentaire si vous avez eu l'occasion de le tester.
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